The gameplay is akin to most FPS games, with your right hand having a sword that you can attack with and the left hand used a whip, which serves a number of purposes you can stun or disarm enemies when hitting the proper body parts, set off traps, or use it to grapple onto hooks to reach secret areas. You’ll simply boot the game and be given the option to complete a tutorial or jump in head first. There are a number of titles that combine similar genre’s well, such as We Happy Few, but this game has no narrative whatsoever. While this was not an outright disappointment as I enjoy rouge-lites, I feel like a narrative would have improved the overall experience. The game is a rouge-lite offering, contrary to what the trailer depicts, which gave me the impression of a narrative driven story, especially with folks from the Bioshock franchise being involved. When City of Brass was announced, I was smitten and thought this would be a spiritual successor to one of my favorite games of all time. I loved everything about it and to this day am a bit sad we never got a true sequel (I know they released a number of follow ups, but let’s be honest, they were mediocre at best). Back in the early 2000’s when I got my first original Xbox, Prince of Persia: The Sands of Time was one of the first games I purchased.
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